Playing with heritage
2 April 2015
RAMM aims to give visitors a wonderful experience, both in the museum and online. Working with partners and academics helps bring the best in current thinking to the museum and make visits memorable.
A new piece of work to investigate gamification in museums starts later this year. The work is a collaborative PhD studentship in partnership with the University of Exeter studying gamification in museums and focussing on RAMM.
What is gamification?
The concept of gamification is found in many places, especially online. Gamification includes competition, play, creativity and learning and adds to a visitor’s experience. In museums it is usually expressed through activities, interactives and web based products. At RAMM you can experience gamification with the mosaic maker in Making History, the Build a Bird interactive in the In Fine Feather Gallery or online by seeing how high up the leader board you can get in Big Box scoreboard.
How the studentship works
Based at the University the successful applicant will undertake supervision, training, mentoring and additional research at the University of Exeter and RAMM. The student will be supervised by Professor Gabriella Giannachi, Director of the Centre for Intermedia, University of Exeter. The partner supervisor will be Rick Lawrence, Digital Media Officer at RAMM. The post-holder will have full access to RAMM’s galleries and archival resources. For more information and how to apply see the University award page.
RAMM and REACT
This Collaborative PhD is funded through Research and Enterprise in Arts and Creative Technology (REACT). This is the second REACT funded Collaborative PhD awarded to RAMM and the University of Exeter. The current studentship is held by Will Barrett studying Digital Interaction with Heritage and is due to complete this year. RAMM has also worked with REACT and the University on the digital projects Moor Stories and Time Trails.